The MacShuffle Offense

This offense allows each player to shuffle through each position and uses moving screens, back screens, back door cuts, and counters for various defensive overplays. It can be taught as just the basic motion or all the options can be included for more advanced teams.

Normal motion

The positions are named point (1), wing (3), post (5), cutter (2), and baseline (4). 

The normal shuffle starts with the point (1) passing to the wing (3) who breaks out from the block (diagram 1). The post (5) moves down a step to screen for the baseline (4) coming high and the cutter (2) moves down and cuts closely behind 4. Baseline (4) cuts to the ball-side elbow and becomes the post. 2 cuts to basket and continues out to the baseline spot. The point (1) sets his man up for a back screen from 5. In diagram 2, 5 sets a back screen for the point (1). 1 cuts looking for the lob pass, then becomes the wing on the other side. 5 steps out to the point position after setting the back screen. 3 passes to 5 (diagram 3) who passes to 1 and we are ready to run the same option from the other side.

The progression for each player is point to wing to cutter to baseline to post to point.


Wing player denied

If the defense denies the pass to the wing, there are two counters. In diagram 4, the point dribbles toward the wing and the wing back cuts for a possible lay up. If the pass in not made, the point replaces the wing and the other players make their normal cuts (diagram 5). The post down screens for 3 who becomes the point. The post moves out to the cutter position and the ball is reversed (diagram 6). The other counter for the denied wing entry pass is to use the post entry option with the wing back cutting (see below).

Reversal pass to point denied

When the defense denies the reversal pass to the point, (diagram 7) the point (5) back cuts and the post (4) moves up to the point spot and the new wing (1) flashes to the post position. The passer (3) could lob to the point (5) back cutting or reverse the ball to the post player (4) moving out to the point spot, or pass to 1 flashing to the post. Since there are options for a pass from the wing to any of the other players, it is not a problem if the defense denies the pass to a receiver.

Post entry option

When the ball is passed to the post from the point, we run a clear out with a moving screen for the post to drive behind (diagram 8). The point runs his man down into the path of the post's defender and curls back out to the point spot. If the post (5) can drive for the shot using the point as a moving screen, he does. Otherwise he dribbles out to the wing spot. The wing cuts through the lane for a possible back door lay up and continues out to the post spot on the other side. The baseline and cutter players make their normal cuts using 3 as the screener instead of 5 (diagram 9). We are now ready to reverse the ball like we do in the normal motion with 3 setting a back screen for the point if needed.

Wing passes to baseline

When the wing passes to the baseline (4), the player on the weak side block (2) back screens for the post (5) and we look for the lob to the post. The screener (2) rolls back to the basket and should be open if the defense switches. 1 and 3 exchange to open 1 for the reversal pass. We reverse the ball and continue the normal shuffle motion (diagram 11). If the reversal pass is not open, he could pass to the post and run the wing-to-post option (even though the pass came from the baseline instead of the wing). The new post (2) could also go pick and roll with the baseline player.

Wing to post

Instead of reversing the ball, the wing may pass to the new post player (4). The baseline players (2 and 5) cross screen (diagram 12) and the point moves out to the other side to pull the defender away from doubling down on the post. If the cutters are not open, 4 passes back to the wing and moves up to the point (diagram 13) and 5 screens for 2 and 1 making their normal shuffle cuts.

As with any offense, the key is executing correctly with solid screens, setting up defenders for cuts, reading defensive overplays and countering, and moving quickly from spot to spot. The MacShuffle should work against either a zone or a man defense but will work better against man to man.